Character Sheets


Incubus

Horn Dog
Jan 7, 2009
2,924
83
#1
Either use the template below, or host it on one of the many sites out there who can. Just try to make it easily readable.

Once again characters are 32 point buy. Starting at 3rd level. Hit points are max at first level, then your roll or just above half of your hitdice, whichever is higher.

Does the forum have a diceroller? If not, any suggestions for where to roll dice? I'd like to come up with a reliable way to do it that isn't me rolling all the dice.



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Name: Gender: Max HP:
Player: Height: Damage:
Race: Weight: Subdual:
Align: Age: Speed:
Size: Hair: XP:
Deity: Eyes: Next Level:
Class/Level: Total Levels: ECL:

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ABILITIES (32 point buy) Final
Racial Level Magic Misc Ability / Modifier
Base Bonus Bonus Item Bonus Score
STR : 08 -- -- -- -- -- / --
DEX : 08 -- -- -- -- -- / --
CON : 08 -- -- -- -- -- / --
INT : 08 -- -- -- -- -- / --
WIS : 08 -- -- -- -- -- / --
CHA : 08 -- -- -- -- -- / --
Conditional Modifiers: None

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ARMOR CLASS BASE ATTACK BONUS
AC Total : 10 MELEE RANGED
AC when Flat-Footed -- Total: -- Total: --
AC vs Touch Attack -- Base: -- Base: --
Base: 10 STR: -- DEX: --
Armor: -- Misc: -- Misc: --
Shield: --
Dexterity + Dodge: -- INITIATIVE
Size: -- Total: --
Enchantment: -- DEX: --
Deflection: -- Feats: --
Natural: --
Misc: -- GRAPPLE MODIFIER:

Conditional Modifiers: None

-----------------------------------------------------------------------------
Fortitude : -- = 0 Base + 0 Con mod + 0 misc mod
Reflex : -- = 0 Base + 0 Dex mod + 0 misc mod
Will : -- = 0 Base + 0 Wis mod + 0 misc mod

Conditional Modifiers: none

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RACIAL TRAITS


-----------------------------------------------------------------------------
CLASS ABILITIES

-----------------------------------------------------------------------------
FEATS


-----------------------------------------------------------------------------
SKILLS
Mod = Rnk Abl Msc | Skills: Stat Untrained?
-- = -- -- +0 | Appraise (INT) Yes
-- = -- -- +0 | !Balance (DEX) Yes
-- = -- -- +0 | Bluff (CHA) Yes
-- = -- -- +0 | !Climb (STR) Yes
-- = -- -- +0 | Concentration (CON) Yes
-- = -- -- +0 | *Craft: (INT) Yes
-- = -- -- +0 | Craft: alchemy (INT) No
-- = -- -- +0 | Decipher Script (INT) No
-- = -- -- +0 | Diplomacy (CHA) Yes
-- = -- -- +0 | Disable Device (INT) No
-- = -- -- +0 | Disguise (CHA) Yes
-- = -- -- +0 | !Escape Artist (DEX) Yes
-- = -- -- +0 | Forgery (INT) Yes
-- = -- -- +0 | Gather Information (CHA) Yes
-- = -- -- +0 | Handle Animal (CHA) No
-- = -- -- +0 | Heal (WIS) Yes
-- = -- -- +0 | Hide (DEX) Yes
-- = -- -- +0 | Intimidate (CHA) Yes
-- = -- -- +0 | !Jump (STR) Yes
-- = -- -- +0 | *Knowledge: (INT) No
-- = -- -- +0 | Listen (WIS) Yes
-- = -- -- +0 | !Move Silently (DEX) Yes
-- = -- -- +0 | Open Locks (DEX) No
-- = -- -- +0 | *Perform: (CHA) Yes
-- = -- -- +0 | *Profession: (WIS) No
-- = -- -- +0 | Ride (DEX) Yes
-- = -- -- +0 | Search (INT) Yes
-- = -- -- +0 | Sense Motive (WIS) Yes
-- = -- -- +0 | !Sleight of Hand (DEX) No
-- = -- -- +0 | Speak Language ----- No
-- = -- -- +0 | Spellcraft (INT) No
-- = -- -- +0 | Spot (WIS) Yes
-- = -- -- +0 | Survival (WIS) Yes
-- = -- -- +0 | !!Swim (STR) Yes
-- = -- -- +0 | !Tumble (DEX) No
-- = -- -- +0 | Use Magic Device (CHA) No
-- = -- -- +0 | Use Rope (DEX) Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
# = Cross-class skill

ACP (all armor):
ACP (no shield/greatcoat):

LANGUAGES: Automatic:
Bonus:
Studied:

Conditional Modifiers: None

-----------------------------------------------------------------------------
WEAPONS

NAME: NAME:
ATT : ATT :
DMG : DMG :
CRIT: CRIT:
RANGE: RANGE:
WEIGHT: WEIGHT:
COST: COST:
NOTES: NOTES:

Conditional Modifiers: None

-----------------------------------------------------------------------------
ARMOR SHIELD/OTHER
NAME: NAME:
AC BONUS: AC BONUS:
MAX DEX: MAX DEX:
ACP: ACP:
SPELL FAIL: SPELL FAIL:
MAX. SPEED: WEIGHT:
WEIGHT: DR:
COST: COST:

Conditional Modifiers: None

-----------------------------------------------------------------------------
EQUIPMENT:

Item/# (if more than 1) Value Weight Location Notes

- - - - -

Magic Items:

Item/# (if more than 1) Value Weight Slot Notes

- - - - -


Mounts/Livestock: Value Notes

- - -



CURRENCY:
(1 cp) :
(5 cp) :
(1 sp) :
(25 cp :
(5 sp) :
(1 gp) :
(2 gp) :
(1 pp) :

Total Coin Value :
Total Coin Weight:

Light/Medium/Heavy Load: 0- / - / -
Current Load:
Travel Load:
Combat Load:

-----------------------------------------------------------------------------
MAGIC & SPELLS


-----------------------------------------------------------------------------
HISTORY / BACKGROUND



-----------------------------------------------------------------------------
LEVEL PROGRESSION
Level: Class, HP, Skills/Points
1:


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MOTIVATIONS & GOALS
-
-
-
-----------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-
-
-
-----------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-
-
-
 
Dec 14, 2008
7,435
63
#2
Re: Character Sheets

Personally I prefer the DM do the rolling for play-by-post games, even though it is more of a pain for them(you). Also, it really is a pain to go to alternate sights on my cell, which is 90% of my postage time, as anything using any flash or java or whatnot refuses to even open. Just my two cents :)

Character :)

just need my shopping
 
Last edited:
Nov 10, 2008
5,219
48
#4
Re: Character Sheets

Here's the link to invisible castle if you need it, it's the only sit e of the sort you're looking for that I know of. Hope it helps.

http://invisiblecastle.com/
 
Nov 9, 2008
1,788
0
#5
Re: Character Sheets

Here's what I have thus far:
http://www.dndonlinegames.com/view.php?id=78068
Also, I have no idea what to do for feats. The lot listed there was under the bardic music list, and I don't thin those count for feats. I'm getting all of my stuff off of the D20srd, not having any of the actual literature.
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,036
83
#6
Re: Character Sheets

If you have any problems with this format, let me know and I'll switch it around a bit. Moderately incomplete at the moment, still needs rest of equipment and gold.

Character Name: Thorvick Soltvo
Male Human Wizard 3
Lawful Neutral
Representing Tassadar

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 11 (+0)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 10 (+0)

Size: Medium
Height: 6' 0"
Weight: 160 lb
Skin: Light
Eyes: Green
Hair: Light Brown; Straight; Average Beard

Total Hit Points: 8

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +1 = 1 [base]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +1 = 1 [base]
Attack (unarmed): +1 = 1 [base]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +1 = 1 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Barbollan Crisonan Galaeron Nomad

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]

Raven familiar

Feats:

Combat Casting
Spell Penetration
Scribe Scroll [free to wizard]
Empower Spell


Skill Name, Key Ability, Skill Modifier = Ability Modifier + Ranks + Misc. Modifier

Appraise Int 5 = +3 +2 [raven]

Balance Dex* 2 = +2

Bluff Cha 0 = +0

Climb Str* 0 = +0

Concentration Con 6 = +0 +6

Craft_1 Int 3 = +3

Decipher Script Int 5 = +3 +2

Diplomacy Cha 0 = +0

Disguise Cha 0 = +0

Escape Artist Dex* 2 = +2

Forgery Int 3 = +3

Gather Information Cha 0 = +0

Heal Wis 2 = +2

Hide Dex* 2 = +2

Intimidate Cha 0 = +0

Jump Str* 0 = +0

Knowledge (arcana) Int 9 = +3 +6

Knowledge (dungeoneering) Int 7 = +3 +4

Knowledge (religion) Int 7 = +3 +4

Knowledge (planes) Int 9 = +3 +6

Listen Wis 3 = +2 +1

Move Silently Dex* 2 = +2

Perform Cha 0 = +0

Ride Dex 2 = +2

Search Int 3 = +3

Sense Motive Wis 2 = +2

Spellcraft Int 11 = +3 +6 +2 [Knowledge, arcane]

Spot Wis 2 = +2

Survival Wis 2 = +2

Swim Str** 0 = +0

Use Rope Dex 2 = +2


* = check penalty for wearing armor

Know Planes >=5 ranks gives +2 on survival checks on other planes.
If the familiar is within reach, +2 on spot and listen ("alertness").

Prepared Spells:
Zero-level Wizard spells: 4 per day
Resistance
Light
Acid Splash
Detect Magic

First-level Wizard spells: 3 (2+1) per day
Magic Missile
Detect Secret Door
Shield

Second-level Wizard spells: 2 (1+1) per day
Scorching Ray
Luminous Swarm

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Wizard:

* Familiar / Alertness, etc.

* Bonus Feats (already included)

* High intelligence gains bonus spells daily

Classes
Level 1: Wizard
Level 2: Wizard
Level 3: Wizard


Thorvick Soltvo's Equipment:

Crossbow bolts (quiver of 10) x4
Backpack
Blanket, winter x1
Chalk
Fishing net
Flint and steel
Lamp (common)
Waterskins x2
Spell component pouch
Spellbook x1

2600 gp
Total 40 lbs

Raven familiar: Str 1 Dex 15 Con 10 Int 7 Wis 14 Chr 6; Hit points: 3; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 16 (+2 size, +2 dex, +2 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +5, Listen +6, Spot +6; speaks Nomad, Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;

More about Thorvick Soltvo:

Spellbook: All 0 Level Spells
1st Level: Mage Armor, Magic Missile, Endure Elements, Detect Secret Doors
2nd Level: Scorching Ray, Luminous Swarm
 
Last edited:
Nov 9, 2008
1,788
0
#7
Re: Character Sheets

Link to progress:
http://www.dndonlinegames.com/view.php?id=78068

You get two feats to start, plus another at third level, where we're starting. So 3 feats plus bonuses, unless I'm wrong.

Also, wasn't every book, but many of the 3.0 and 3.5 books. I'm going to keep looking.

EDIT: Link will always be to last saved version. I will copy/paste finished stats into your version if you want, but to see the most recently saved version check the link.
 
Last edited:
Jan 7, 2009
2,924
83
#8
Re: Character Sheets

You get two feats to start, plus another at third level, where we're starting. So 3 feats plus bonuses, unless I'm wrong.
You only get 2 feats at first level if you're human.

Also, you have to specify your perform skill, a.k.a what kind of instrument/performance style you use.
 
Dec 14, 2008
7,435
63
#9
Re: Character Sheets

Also, don't forget to specify the language your raven speaks Tass :)
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,036
83
#10
Re: Character Sheets

Thanks. Also, all my characters starting feats are from the Players Handbook. Will work on spells tomorrow, but they'll all be from the PH or the Spell Compendium.
 
Jan 7, 2009
2,924
83
#11
Re: Character Sheets

Spells I don't need book names because I have a set of PDFs that have spell quick facts, it's just I don't have equivalent things for feats.
 

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