(Nutaku) Milenium War Aigis (English Version)


clavat_k

Tentacle God
Mar 23, 2013
891
18
#1
Updated by Lafate because im too lazy to do it....


Proclaim your love for Bashira! and get put into the OP!

Current Event

FAQ
What is Millennium War Aigis
Aigis is a Tower Defense Game with RPG elements. currently its not P2W and never will be (its a pay to enjoy kind of game if you get what im saying...)

Is it in English
yes, the american Version is at http://www.nutaku.net/home/

How do i get more units
In Aigis (both versions) there are 3 ways to acquire units.
1.- Completing a map with all the unit drops for said map will net you a one time only Silver unit.
2.-Trading Demon Crystals for Units (Demon Crystals can only be obtained on the Thursday Daily mission and some special maps)
3.-Rare Summon (or Gate) use 5 sacred crystals to summon a unit (Sacred Crystals can only be obtained with real money or during special times)
4.-Events (not available yet) eventually well get events to get special units more on that later.

Should i use the Gate? (Rare Summon)
if you're planing on staying and using money every once in a while i would recommend to use your precious crystals to try your luck and snatch a good gold unit.
some veterans recommend on sitting on crystals and use them during events but....there wont be events for a while so.....yeah....

Should i feed my units with my silver units?
NO!, NEVER be aware that we wont be getting silver units for a LONG TIME and unless nutaku feels generous enough to replace the current demon crystals units with silver units *wink wink* we wont have a sure way to get silvers, which could stunt your growth for months unless you're planing on spending some serious money. and EVEN if you're planing on spending lots of money don't do it. Silvers are used to Class Change (evolve) your units into more powerful versions of themselves which could help you finish harder maps for higher rewards.

When should i CC (Class Change)
most people would recommend at lvl 50. and they'd be right, the only reason to CC at lvl 30 is for Awakening purposes (not yet available on nutaku) however it would take you a long time to get to that point so....don't waste your time and CC at lvl 50 to make your units strong enough

Are silver units useful at all?
yes, most silver units can be really strong as time passes. mostly because of affection bonuses and lvl 50/50. so don't waste your silvers and raise them well they could save your skin several times

I cant complete the levels or this game is too hard
Aigis is a slow paced game it will take you a long time to complete it. for now you should be aiming at.
1.-Getting Katie (Katie is a Free Golden Soldier Available at the Quest sub menu (you have t actually click on Mission quest and then on strategy Lesson Quest). in order to get her you have to pass the tutorial. the tutorial its really easy and the only "hard" level is the second to last which requires you to use soldiers and Valkyries to pass. note that completing these maps will net you a bonus silver unit which will make your life much easier)
2.-Getting to pastoral gate to Farm for Fodder and gold. also you should be getting all the silver units from the past maps.
3.- Getting White Witch Chloris at the Urgent Mission Drill. these missions are actually challenging for low level players and you should level up all of your units in order to complete said quests.
4.-Complete Challenge Quests these quests drop Fairies and gifts for girls which can unlock the H content and increase your units stats. Do eeeet!
5.-Get Cyrus at the Trading post. Mages are awesome and you should have a Gold one! trust me GET HIM before they take him out.

When should i start doing the Dailies?
Ignore them until you have a nicely leveled team since these can be really challenging. also take note that Monday Daily is the most important to complete so Search for videos to learn more about these missions.

Awakening?
Awakening is a system that is yet to be implemented. Awakening is an evolution for already evolved classes. however only Gold and up units can use it.

What level do I need to be to get my unit max with one platinum armor+fairies/How many platinum armors do I need to hit max level?



What are the chance of cost reduction and skill level up?
Regular Unit: 100%, 50%, 25%, 5%
Rainbow Fairy: 100%, 75%, 50%, 25%

Skill 1/5: 2/5, 3/5, 4/5, 5/5
Skill 1/10: 2/10, 3/10-5/10, 6/10-9/10, 10/10
Skill 1/16: 2/16, 3/16-8/16, 9/16-15/16, 16/16

For cost reduction
Iron Unit:
-1: 40%
Bronze Unit:
-1: 50%; -2: 25%
Spica:
-1: 100%; -2: 50%
Silver+ Unit:
-1: 100%; -2: 50%; -3: 25%
Special Unit (e.g. Maribelle):
-1: 100%; -2: 50%; -3: 25%; -4: 25%;
Special Unit (e.g. Odette):
-1: 100%; -2: 50%; -3: 25%; -4: 25%; -5: 25%
Time Fairy (Rare event fairy):
Always 100% chance to reduce cost

Does my stamina ever increase?
Yes, it does increase at levels 101(13), 120(14), 140(15), 160(16), 180(17), and 200(18)

Note: It will refill, but will not go over your maximum stamina so make sure you are on 0 before hitting the level.
What are the drop rates for dailies?
Moved because everyone was having problems finding it...
Monday

In regards to this daily it is most efficient to farm the highest difficulty you can.

Tuesday/Friday

Like most other dailies it is most efficient to farm the highest difficulty you can. If you happen to has access to Cellia this changes. Cellia makes the most efficient map to farm E not H. This is only a slight difference though. However unless you are specifically trying to get Rainbow fairies it is not worth it to do this daily. You are much better off spending your stamina on challenge quest for affection items and fairies. It also allows you spend your charisma on story missions to farm unit experience.

Wednesday
Skyfallen Gift


A Toast to Men

In regards to this daily it is most efficient to farm the highest difficulty you can.

Thursday

In regards to this daily it is most efficient to farm the highest difficulty you can.

Images


Note this last image contains NSFW content open it at your own risk.

See? that face is NSFW and NSFlife just forget you ever saw that.....

Guides

Wikis
English Aigis Wikis
Millennium War Aigis

Japanese Aigis Wikis
Seesaa Wiki
GC Wiki

Important Thread Info
on ??/??/2015 Lafate asked who the best archer was.
Everyone was disapointed.
on 04/20/15 Lafate managed to erase this fact from everyone's memory.
on 04/21/15 Bashira was chosen as the thread's mascot.
on 04/22/15 Sybillaissocute managed to remember the fact that Lafate ha asked that question while drinking with Garret. (oddly Garret disapaered ever since.....)
 
Last edited:

OnyxShadow

Evard's Tentacles of Forced Intrusion
May 14, 2011
574
28
#2
Re: (Nutaku) Milenium War Aigis (English Version)

It will probably be ideal for Nutaku himself to make the official one so he can keep the OP up to date.
 

clavat_k

Tentacle God
Mar 23, 2013
891
18
#3
Re: (Nutaku) Milenium War Aigis (English Version)

This guide was provided by Lafate please give him +Rep



Lafate said:
Unit Class Guide Part 1
Help Credits
BlueMoon(ULMF)
*Omitted*(ULMF)
Crow_MW(ULMF)
Tenshiryu(ULMF)
FruitSmoothie(ULMF)

Role Tag Legend
  • Anti-Rush: Refers to a unit used to slow or stop a swarm of units(huddled up goblins) or a group of fast moving units(multiple wolves). They are strictly melee slot units.
  • Duelist: Refers to a unit that are meant to fight in multiple 1v1 fights and in some cases 1v2/1v3 fights. However they may be able to kill enemies fast enough to serve in an Anti-Rush role.
  • Ganker: Refers to a unit that can be dropped on top of an enemy to kill them quickly without a healer and withdrawn before they are overwhelmed and killed.
  • Tank: Refer to a unit that is used to mitigate/take damage the damage of groups of enemy units. While allowing ranged units to deal the damage to kill enemies they tank.
  • Rear: Refers to a unit that is placed in and attacks from a 'ranged' slot. They can never block any units.
  • Support: Refers to a unit that heals or buffs an allied unit/s.
  • Ramp: Refers to a unit that either has an inherent ability or active skill that gives/recovers more unit points then normal.
  • Assist: Refers to a unit placed in a non-ranged slot that has the capability of providing support in the form damage from range in their position.
  • (Text Here): Text inside of parenthesis while outside of the description imply that whatever is there is only active while that class has their skill active.

Basic: The base units of the game.
Soldier/Soldier Chief/Soldier Elite
Damage Type: Physical
Blocks: 2/3/3
Role: Anti-Rush, Ramp
Description: Units of this class are normally placed fairly early on most maps to serve as ramp units(through the use of the skill unique to their class 'Call for Reinforcements'. However, not all soldiers have this skill), and early response on rush and zerg maps. In addition they can serve as fairly decent tanks early on in the game.

Rogue/Assassin/Master Assassin
Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Ganker
Description: Units of this class are low cost, single target, short term duelist with a fast attack spped. They can't serve as a traditional duelist due to their frailty. Meaning they cannot take a heavy shot to the face all that well. However their saving grace is their ability to completely avoid taking damage from a single attack by dodging it. This makes them one of the better choices when fighting against enemy units that can paralyze your team. In all but two cases a Rogue will carry the 'Assassinate' skill. This allows them to be potential answers when having problems with a troublesome unit that you just have no answers for by instantly killing them. When awakened all rogue gain a permanent version of 'Assassinate'. Those who have the skill still however, will have an increased chance to assassinate while it is active.

Bandit/Berserker/Destroyer
Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class have some of the highest health point values in the game. This makes them extremely good for fighting units that hit extremely hard and would normally result in a one/two shot death to your other units. However they have low defenses so if notice them taking to much damage you will need to switch to another duelist such as a Valkyrie or a tank such a a Heavy Armor. With that said they are the 'basic' duelist of choice for dealing with enemy boss units that have high armor and magic resistance. They are especially good against mage due to their high health pool, and the fact Mages ignore defenses. When awakened, they deal 50% additional damage to armored enemy units.

Valkyrie/Unicorn Knight/Brünnhilde
Damage Type: Physical
Blocks: 1
Role: Duelist, Gankers, Ramp
Description: Units of this class have the Inherent ability to give you one unit point whenever they land the killing blow on a enemy unit. This allows them to act as a godly ramp unit when used on a map with a lot of little easily killed enemies. In addition when they are withdrawn they return 70/80/100% of their unit cost; effectively allowing them to act as 0 cost gankers when awakened. They are the 'basic' go to unit when dealing with low armor, high magic resist enemies and bosses. For starting players this unit class is more then likely your go to unit for magic resistance.

Heavy Armor/Battle Master/Gigant Armor
Damage Type: Physical
Blocks: 3/3/4
Role: Tank
Description: Units of this class for lack of better terms are your meat shields. They take a lot of punishment while not normally dealing a ton back. They are best paired with units that deal area of effect damage to deal with the groups of enemies they hold at bay.

Princess/High Princess
Damage Type: Magical
Blocks: 1
Role: Duelist
Description: Units of this class are your go to choice for fighting heavily armored units one v one. They are one of the best choices for dealing with enemy boss units that have high armor but low magic resistance. Most teams will want to have at least one on their primary teams.

Archer/Sniper/Artemis
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the most basic and most versatile of the physical damage ranged units. They prioritize flying units, and will attack those closes to the exit first. When awakened, they deal 30% additional damage to flying enemy units.

Witch/Lode Witch/Arc Witch
Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are one of your 'basic' magic damage dealer, and through the use of the classes inherent ability to slow the unit they are attacking; your 'basic' crowd control and anti-armor units. Like Archers they prioritize flying units, and will attack those closes to the exit first. When awakened, they slow the unit they are attacking even more.

Mage/Warlock/Archmage
Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are your other 'basic' magic damage dealer. When attacking they damage units around their primary target. They are excellent at dealing with swarms of enemies. Like Archers they prioritize flying units, and will attack those closes to the exit first.

Healer/Priestess/Saint
Damage Type: -
Blocks: -
Role: Support
Description: Units of this class are your 'basic' support units. They heal your damaged units if they are in range of them. Prioritizing the most damage unit. When awakened, all healer half the duration of status effects.

Samurai/Samurai Master/Shogun
(Unreleased)​
Damage Type: Physical
Blocks: 2/2/3
Role: Anti-Rush, Duelist
Description: Units of this class have the unique inherent ability to attack all units they are blocking at the same time. This allows them to serve as an excellent Anti-Rush unit(They have a high unit point cost; so they cannot act as early response on most maps), and an okay Duelist. The reason they are an okay duelist is because their defensive stats are not all that great for fighting two non-fodder enemies at once without putting a strain on your healers. However if given proper support they can become excellent Duelist as well.

Ninja/Ninja Master/Ultra Shinobi
(Unreleased)​
Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Assist
Description: Units of this class are you 'basic' ranged attackers that are outside of the Rear role. They are able to give additional ranged damage from a non-ranged slot. The is useful on maps where you ranged slots are taken up by mostly healers, and you need more damage to kill off swarms and bosses. However despite being ranged they do not prioritize flying units like the other range attackers.

Pirate/Captain/King of Pirates
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are ranged attackers meant to be able to deal damage to heavily armor units. They have a longer range and hit harder then Archers, but this comes at the cost of slower attack. As a warning to newer playing normally a pirate is not going to be a unit you wish to use. Their saving grace in most cases are their skill.

Advanced: The units that have more mechanics then those listed as basic, and in some cases are Hybrids of those in the Basic listing.
Dragon Soldier/Dragon Warrior
(Partially Released)​
Damage Type: Physical
Blocks: 2
Role: Duelist, Tank
Description: Units of this class are like soldier without being able to serve as a ramp unit. They have higher stats then a soldier allowing them to become effective tanks, but that comes at a much higher cost.

Pegasus Rider/Pegasus Knight/Pegasus Lord
(Unreleased)​
Damage Type: Physical
Blocks: 1(0)
Role: Anti-Rush, Duelist, Ramp
Description: Units of this are similar to that of the Valkyire class. However they do not have that stats to deal with bosses or give you units point when they land the killing blow on a unit. However they do return 70/80/100% of their unit cost when withdrawn like Valkyrie. What they have over Valkyrie is a skill all units of this class have in some form. When active their skills allows them to 'fly' on their Pegasus for the duration allows all enemy units to pass under them. While in the air their deal area of effect damage to all units within their range. This is useful for when swarms get to large to handle one by one; or when they are about to die. You can just activate their skill instead, and let the enemy through instead of withdrawing them.

Dark Fighter/Dark Knight/Paladin
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role: Duelist, Tank
Description: Unit of this class are designed to be the able to tank magic damage dealers like a Heavy Armor would tank physical; while also keeping their ability to tank physical damage dealers. This comes at the cost of being able to tank 1-2 less units then the traditional tank. In addition all Dark Fighters have skill that lower all enemy attacks to varying degrees.

Avenger/Death Avenger
(Unreleased)​
Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class are arguably the best units to deal with low damage, high health or high damage(slow attack), low health enemy units. This class have the inherent ability to increase their attack power as the take more damage. When they are lowered to 50% of their max health their attack is doubled; When they are lowered to 30% of their max health their attack is tripled; and Finally when they are lowered to 10% of their max health their attack is quadrupled. This allows their attacks to become devastating. In addition to this each member of this class has either a self heal, ability to cheat death, or become an immovable wall.

Monk/Master Monk/KenKiyoshi
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role: Anti-Rush, Ganker
Description: Units of this class have high attack, and have the inherent ability to avoid attacks like rogues. However, due to low defense in combination to block two units; they cannot really serve as a duelist. They can serve as a gankers, but you have to be extremely careful when using them to gank due to same reason that makes mean bad duelist.

Avant-Garde Tactician/Avant-Garde Strategist/Warrior Strategist
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role: Duelist, Ramp, Support
Description: Units of this class are like Soldiers, but with a higher cost and better stats. However where they shine is in their ability to provide boost to your other units through their skills and abilities. They have the inherent ability to reduce the deployment cost of your other units by 1; or 2 if awakened. After awakening they gain the ability to attack all units they block akin to Samurais.

Magic Swordsmen/Rune Fencer/Rune Lord
(Unreleased)​
Damage Type: Physical(Magical)
Blocks: 1
Role: Duelist, Assist
Description: Unit of this class are similar to Ninja in that they provide additional ranged support from a non-ranged slot. Unlike ninja however their ranged attack deals only 50/60/70% damage. However if they are blocking an enemy and attack that enemy from melee range, then they deal full damage. During skill activation their attack become magic based ignoring physical defense.

Angel/Archangel/Dominion
(Unreleased)​
Damage Type: Physical
Blocks: 0(2/3/3)
Role: Anti-Rush, Duelist
Description: Units of this class having noticeably higher stats than others of the same rarity. In most cases they can be considered the strongest unit stat-wise in their rarity class. However, the drawback to this is that they can only block and attack while their skill is activated. If their skill is not activated they will do nothing, and let all enemies through. Once class changed they can attack two enemies at once instead of one while having their skill activated. They can act as 'lightning rod' units, are good at fighting strong enemies, and stopping enemy rushes for a short period of time.

Sailor/Sailor Chief/Sailor Elite
(Unreleased)​
Damage Type: Physical
Blocks: 1(0)
Role: Anti-Rush(AW), Duelist, Assist
Description: Units of this class are simply duelist like Valkyries, but without their ramping capabilities. However, during skill activation, they will let all enemies pass by them without blocking them. In addition to this they become a ranged attackers capable of provide additional range support from a non-ranged slot. You can use this to your advantage by activating the skill when they about to die to allow them to remain on the field dealing damage without dying. Once awakened, they can serve as Anti-Rush units during the duration of their skill as they deal area of effect physical damage.

Priest Warrior/Priest Warrior Chief/Divine Armor
(Unreleased)​
Damage Type: Physical
Blocks: 3
Role: Tank, Support
Description: Units of this class are used to provide additional healing from a non-ranged slot. Useful when your ranged slots are all occupied by other units, and you need the additional healing. They can block multiple enemies like a soldier, but they will stop healing and attack the enemies they are blocking. During skill activation they will focus on healing, regardless of if they are blocking any enemy or not.

Mage Armor/Battle Mage/Mage Armor General
(Unreleased)​
Damage Type: Physical(Magical)
Blocks: 3/3/4
Role: Tank, Assist
Description: Units of this class are similar to Heavy Armor unit, but with lower defense, slower attack speed, and higher attack. During skill activation, they will deal ranged splash magic damage similar to Mages. They can be considered one of the highest damage per second units in game during their skill activation. This is due to them having a higher attack speed than Mages, and their skills giving them attack boost during the skill's duration.

Vampire Hunter/Vampire Killer/Undead Killer
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class have a shorter attack ranged when compared to the Archer class. However, their damage per second is much higher when comparing the same rarity units. This is due to the class firing multiple arrows at once(2 before CC, and 3 after CC). In situation when you do not need the additional range from Archers; A Vampire Hunter will generally be preferred, but know that are fairly ineffective when dealing with heavily armored units. After awakening, they deal additional damage when attack undead enemy units. They work very well with buffers like the Dancers.

Shaman/High Shaman/Shaman Lord
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class are a hybrid class of the witch and healer unit classes. They are witches when their skill is not activate, and are healers when it is active.

Bishop/High Bishop/Elder Bishop
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class are a hybrid class of the Mage and Healer unit classes. They are Mages when their skill is not activate, and are Healers when it is active.

Rearguard Tactician/Rearguard Strategist/Staff Strategist
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear, Support
Description: Units of this class are the Range counterparts to the Avant-Garde Tactician class. Their attack speed is similar to an Archers, but they fire two rapid fire shots. In addition they reduce skill cooldownw by 10/20/30%.

Summoner
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are similar to that of the Angel class. They will stand around and do nothing unless their skill is activated. However, once activated they will attack everyone within their range. They can be considered one the highest damage per second classes while their skill is activated.

Feng Shui User/Fusui-shi/Feng Shirube-shi
(Unreleased)​
Damage Type: -
Blocks: -
Role: Support
Description: Units of the class heal for less than those of the Healer class, but can heal multiple targets at once. In addition they reduce the effects of maps such as poison damage over time.

Cannoneer/Heavy Cannoneer/Cannon Master
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the physical counterpart to the Mage class meaning they have splash damage. They deal more damage then Pirates and Archer, but this comes at a slower attacking speed. They have a longer range than Archers, but a shorter one then Pirates.

Dancer/Top Dancer/Super Dancer
(Unreleased)​
Damage Type: -
Blocks: -
Role: Support
Description: Units of this class are buffers. They pass on 10% of their attack and defense to a every allied unit in range of them. However, while their skill is active they will pass on 100% + 10-50%(depending on unit and skill level) of their attack and defense to that unit while it is active.

Necromancer
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are magic based ranged attacker, but with a special ability. They can summon skeletons onto a non-ranged slot at the cost of unit points. This skeleton can block one enemy unit, and when they die, they don't count towards your 'unit deaths' for calculating map rating(how many stars you get). You can continuously use the skeletons to stall/tank strong enemy units as long as you have enough unit points.

Inu/Tenko
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role: Anti-Rush
Description: Units of this class are a Hybrid of the Rogue and Samurai classes. They can block two units, attack both, and avoid their attacks while doing so. The class it self has a skill unique to them that double their attack, defense, and health for its duration.

Dragon Rider/Dragon Knight
(Unreleased)​
Damage Type: Physical(Magical)
Blocks: 1
Role: Duelist, Ramp, Assist
Description: Units of this class are single target duelist with ramp capabilities. They have a very high cost, but also very high attack and defense. Normally they act like Valkyries and other single target duelist, but during skill activation, they will switch to a single target ranged magic attack. When withdrawn they will return 70/80% of their unit cost.
 
Last edited:
Oct 22, 2013
87
0
#4
Re: (Nutaku) Milenium War Aigis (English Version)

somethings still broken it crashes every time i start a map for the first time
 

clavat_k

Tentacle God
Mar 23, 2013
891
18
#5
Re: (Nutaku) Milenium War Aigis (English Version)

Second part of the Lafate guide.
Give him +Rep

Lafate said:
Unit Class Guide Part 2
Unique: These classes are only possessed by one unit.
Prince
Damage Type: Physical
Blocks: 1
Role: Duelist, Support
Description: This is you. The every mighty and handsome savoir prince. You build a harem of beautiful girls. You... oh you want to know what you can do... Well you are a duelist. You hit things, and you inspiring your beautiful girls to hit things harder and take more damage with your inspiring and potentially sexual aura.

Dragon Princess
(Unreleased)​
Damage Type: Magical
Blocks: 2
Role: Tank
Description: Units of this class are best used to tank multiple heavily armored units. Due to dealing magic damage like a normal princess she can handle her targets alone most of the time.

Vampire Princess/Vampire Queen
(Unreleased)​
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker
Description: The best use of this unit class is a Ganker. She cannot be healed by allied units, but after being awakened can heal itself for 1% every attack.

Immortal Princess/Immortal Queen
(Unreleased)​
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker, Support(AW)
Description: The best use of this unit class is a lightning rod and boss fighter. When her skill is active they cannot die. Care must be taken to withdraw her before her skill ends if her health is to low. When awakened she will heal every allied unit on the field for half the damage dealt to her(When near death damage taken will still count as if she lost that much life).

Puppet User/Armored Puppet User
(Unreleased)​
Damage Type: Physical
Blocks: 1(0)
Role: Duelist, Assist
Description: This unit cannot be healed by other units, but gradually recovers health points while not attacking. During skill activation, she stops blocking units letting all enemies pass through while dealing ranged damage.

Bow Rider/Bow Rider Chief
(Unreleased)​
Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Ramp, Assist
Description: Units of this class are a Hybrid of an Archer and Valkyrie. When withdrawn they return 70/80% of their unit cost. They attack from range in a non-ranged slot. However, when they are blocking a unit their attack is halved.

Maid
(Unreleased)​
Damage Type: Physical
Blocks: 1(2)
Role: Anti-Rush Support
Description: This unit is specifically to be used in tandem with Princess Kaguya. She boosts the Princess stats and reduces her cost just by being in your team roster. Other then this she is like a soldier that can block one unit. However, while he skill is activated she blocks and attacks two units like a Samurai, but she has low health and defense so you must be careful when doing this.

Vampire Lord
(Unreleased)​
Damage Type: Physical
Blocks: 1
Role: Duelist Unit, Ganker
Description: Units of this class cannot be healed by other units, but has high stats to make up for this. After striking an enemy six times she will paralyze them.

Dragon Shaman
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: This unit acts as a healer, but has shorter ranged then a class changed Healer. In general they have slower heals then a Healer. However, when her skill is activated she begins to attack like a Mage. This comes at the cost of a high deployment cost.

Onmyoji/Yin Head
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear
Description: This unit deals ranged magic damage that significantly reduces movement speed of her target. In addition she can summon units like Necromancer to block an area.

Parliamentary Secretary
(Unreleased)​
Damage Type: -
Blocks: -
Role: Support
Description: This is Anna the white haired, amber eyed beauty you wanted to ravish since the first time you played Aigis. She is meant to be used in tandem with the prince. She provides different boost based on what title the Prince is using. Health+ title gives the Prince gradually health recovery, Attack+ title changes the Prince's damage to magic damage akin to a princess, Defense+ title allows the prince to block an additional unit, and Aura(skill) title gives the prince 10 MR. She provides 10% of her attack and defense to the Prince as long as he is in range of her. During her skill activation, she gives 100% + 0-20% of her attack and defense instead.

Chrono Witch
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear
Description: This unit is exactly the same as a witch. However, she has a unique skill; when activated she attack once for area of effect damage and slows all enemies hit.

Druid
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: This unit attack a single unit with her range slowing movement and attack speed. The activation of her skill reset her attack allowing her to attack again instantly. However, this one attack hit all enemies within range of her. This means the recommend using of her skill comes immediately after she attacks; so that she resets her attack and attacks again immediately. In addition her skill allows her to summon a unit like the Necromancer. However, this unit is not a unit meant to fight or block. They are called 'Tree of Healing' and as the name would suggest they heal her or her allies. They are placed in a 'ranged' slot.

Ranger/High Ranger
(Unreleased)​
Damage Type: Physical damage
Blocks: -
Role: Rear
Description: This unit class is the same as Archers. However, once deployed they can deploy traps on non-ranged slots at the cost of unit points. Once triggered(by an enemy walking on it) it will lock the enemy in place for a brief period.

Alchemist/High Alchemist
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear
Description: This units deals splash physical damage that halves enemy defense for a short period.

Recommend team unit composition:
Note: You should fill out the Basic team to a decent level(my recommendation of 50CC40) before attempting the Advanced.

Basic
  • 1: Valkyrie
  • 1: Princess
  • 1: Bandit or Rogue
  • 2: Soldiers
  • 2: Heavy Armors
  • 2: Archers
  • 2: Witches
  • 2: Mages
  • 2: Healers

Note: When it comes to a Princess. If you don't have access to one just have both the Bandit and the Rogue.

Advanced
  • 4+: Duelists
  • 2-4: Healers
  • 2-4: Bronze Soldiers
  • 2-3: Mages/Gunners
  • 2-3: Archers
  • 2-3: Witches
  • 2-3: Anti-rush
  • 2-3: Assist
  • 1-2: Tanks
  • 1-2: Soldiers
  • 1-2: Supports
  • 1-2: Rogues
  • 1: Vampire Hunter

Notes: Mage/Gunner is total not 2-3 or each, At least one of the tanks should be a Heavy Armor, Healers is counting all supports that can heal, and the supports are non-healing supports. Remember that this is your goal and ideally you want to have a well balance team(Not referring to the 15 unit teams) of units. This means that the strongest or highest rarity may not always be the best choice.
 
Last edited:
Dec 6, 2008
940
28
#6
Re: (Nutaku) Milenium War Aigis (English Version)

Man the Goddess Shrine (Map 3) is actually really hard to 3-star.
 

Sisulart

Demon Girl Master
Aug 12, 2014
180
0
#8
Re: (Nutaku) Milenium War Aigis (English Version)

Crap there using for Daniela the old sprites, i like the new Daniela more.

I post my referal too ^^ thx have reached my limit for referals.
 
Last edited:
Dec 9, 2010
1,882
0
#10
Re: (Nutaku) Milenium War Aigis (English Version)

This looks like Christmas just came in the middle of February. I finally get to play this without having to set my clock to some screwball time.

Now all we need is english Kantai Collection eh?
 

Sisulart

Demon Girl Master
Aug 12, 2014
180
0
#11
Re: (Nutaku) Milenium War Aigis (English Version)

i know, im missing the new phylis sprite too =/ lets wait till they update them wich im pretty sure wont be that much.....i hope
Yeah same here hope it dont take forever like hust LoV
 

clavat_k

Tentacle God
Mar 23, 2013
891
18
#12
Re: (Nutaku) Milenium War Aigis (English Version)

This looks like Christmas just came in the middle of February. I finally get to play this without having to set my clock to some screwball time.

Now all we need is english Kantai Collection eh?
if nutaku is succefull it will happen.

now we only need youtubers.....

Yeah same here hope it dont take forever like hust LoV
i heard that there was a problem with the japanesse staff asking for some things. it seems that its not actually their fault.



JUST NOTICED THAT BELLA AND CLAIRE ARE NOT YET IN THE GAME! it seems that theyre adding stuffing to them before theyre released T_T thats....depresing i love my archers
 

Seipher

Tentacle God
Sep 18, 2014
953
48
#13
Re: (Nutaku) Milenium War Aigis (English Version)

They should of enabled the special codes from DMM version to be useable =(
 

clavat_k

Tentacle God
Mar 23, 2013
891
18
#14
Re: (Nutaku) Milenium War Aigis (English Version)

They should of enabled the special codes from DMM version to be useable =(
no no no. lets wait a bit and ask for a code for the unique unit foor the nutaku version lol maybe well get it
 
Dec 9, 2010
1,882
0
#15
Re: (Nutaku) Milenium War Aigis (English Version)

Hah, I was just going to ask myself if the DMM codes would work on this version.
 

NutakuDev

Demon Girl Pro
Aug 12, 2014
116
0
#16
Re: (Nutaku) Milenium War Aigis (English Version)

I don't mind someone else starting the thread. Just include some screenshots in the OP!

Glad you're playing it and finding it fun. The reports about crashes concern me -we've been QA'ing it extensively and haven't run into any problems of that sort. If you're experiencing issues, try mailing [email protected] with what browser you're using, along with any details that might help us to reproduce the issue.

Cheers guys, enjoy the game.
 
Dec 6, 2008
940
28
#17
Re: (Nutaku) Milenium War Aigis (English Version)

I don't mind someone else starting the thread. Just include some screenshots in the OP!

Glad you're playing it and finding it fun. The reports about crashes concern me -we've been QA'ing it extensively and haven't run into any problems of that sort. If you're experiencing issues, try mailing [email protected] with what browser you're using, along with any details that might help us to reproduce the issue.

Cheers guys, enjoy the game.
Thanks for giving us another game! Too bad I can't play them at work on my phone though, alas.

And now the mystery of your avatar is also revealed!
 
Jun 22, 2011
3,628
63
#18
Re: (Nutaku) Milenium War Aigis (English Version)

JUST NOTICED THAT BELLA AND CLAIRE ARE NOT YET IN THE GAME! it seems that theyre adding stuffing to them before theyre released T_T thats....depresing i love my archers
If by stuffing, you mean breasts. I heard they're just adding breasts to all the lolish characters. I didn't think Claire or Bella were that bad (Height wise), I thought it'd only be around Chloe level, that's sad. That means they must be editing A LOT of girls. Plenty fall into that A-B cup range, if they're just going on breast size. Those poor flat chested characters...

Like reality doesn't have any legal short petite girls :p
 
Last edited:

schogette

Demon Girl Master
Nov 23, 2014
174
0
#19
Re: (Nutaku) Milenium War Aigis (English Version)

Works fine for me, can even play it while other flashgames are open, well, except for LoV obviously but LoV is crashing even if im browsing youtube.

So, any progamer arround who could give some information for beginners?
I've read some in the other DMM thread but still not sure what i'm doing.
 

NutakuDev

Demon Girl Pro
Aug 12, 2014
116
0
#20
Re: (Nutaku) Milenium War Aigis (English Version)

True, there's still a few characters that are... pending.

The developers asked us if we wanted to push it back another month or just release now and patch them in sometime in the next few weeks; given that we've already made you guys wait so long, we went with the 'release now' option.

Which means that both LoV and Aigis will be getting big character updates almost simultaneously.
 

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